Thursday, July 21, 2005

casual games conference

Definitely a baby conference. One of those "most people in the room know most people in the room" shindigs.

Main takeaways:
1. Casual games is where PC games were in 1995 -- small file sizes (for downloads), bandwidth-constrained, full of innovation & promise, able to be done by small studios.

2. Casual games are for everybody.

3. We are makers of culture, makers of entertainment.

4. We live in a world of World of Warcraft, anime, & other hot art.

5. Gambling is entering the world of casual games -- modulo federal law, state law, evolving caseload law, IRS regulations, and the portal's guidelines.

6. There are a kajillion cellphone platforms & screen-sizes. To build a cellphone game requires a kajillion programmers.

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